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Engaging MOOC through gamification: Systematic mapping review
(2019-09-29)
While gamification has a strong position in business and marketing, it is just emerging in the education field. This is especially true in the environment of Massive Open Online Courses (MOOC). This paper describes the ...
La escala de Competencia Digital y uso de Recursos Educativos Abiertos (CD-REA): factores asociados a la competencia de los docentes universitarios bimodales
(2020)
En esta investigación se emplea la escala CD-REA para medir la competencia digital de información y uso de REA y determinar cuáles son los factores asociados a ésta por parte de una muestra de 271 docentes universitarios ...
Gamification: a new key for enhancing engagement in MOOCs on energy?
(Springer, 2021-06-15)
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the
completion of appealing challenges to increase student levels of engagement and learning. The objective ...
Evidence-Based Educational Innovation Model Linked to Digital Information Competence in the Framework of Education 4.0
(2021-09-08)
Abstract: Education 4.0 promotes visualizing how teachers’ traditional digital competencies adopt innovative practices. The present research analyzes the relationship between the perceived digital information competencies ...
A teacher education model for the digital age: Linking educational innovation and research
(2022-09-29)
The digital age presents challenges for teacher preparation. The purpose of this study is twofold: (1) reliability and validity of the CD-REA scale, (2) Confirmation of the EBEI Model. A mixed-method, sequential-explanatory ...