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Challenge-based gamification and its impact in teaching mathematical modeling
(2016)
The research presented describes how the challenge-based gamification strategy contributes to meaningful learning of the calculation of solids of revolution spreads in a subject in engineering. The evaluation of students’ ...
Challenge-based gamification as a teaching’ Open Educational Innovation strategy in the energy sustainability area
(2016)
The purpose of this paper is to show a PhD dissertation research plan-and its current status- about the use gamification to promote Challenge- Based Learning through online teaching (MOOCs). The research question specifically ...
Evidence-based Innovation methodology as a way to produce Open Educational Resources by in-service teachers
(2016)
Innovation-based evidence methodology is a newly teaching approach that promotes the use of peer-reviewed information as grounds to design teaching projects. For this to occur three designing stages are needed 1: choosing ...
User´s digital competences as perveived In a MOOC Course and it´s relation to the use of OER. A posible path to teach energy sustainability
(2016)
This study is part of a research project entitled: “Comparative study on the development of digital competence under MiCompu.mx program” that was financed by the Mexican fund SEP-SEB CONACYT 2013. The main purpose is to ...
Problem-based Gamification on sustainable energy ´s MOOCs
(2016)
Open Access Education is a movement that is growing in strength as a way of promoting innovation in schools. Such it is the case of the Massive Online Open-access Courses (MOOCs), which, in addition, promotes the democratization ...