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Gamification in MOOCs: Engagement application test in energy sustainability courses
(IEEE, 2019-04)
Massive open online courses (MOOCs) have triggered a sudden change in the educational scene. Its characteristics of being free, heterogeneous, multi-thematic, and fostering lifelong learning have completely changed the ...
The use of gamification as a teaching methodology in a MOOC about the strategic energy reform in México
(2019-08)
The irruption of online programs in education such as MOOCs is pushing educators to promote new ways of teaching to engage students. Nonetheless, most higher education teachers are not trained in the practices of e-learning. ...
Engaging MOOC through gamification: Systematic mapping review
(2019-09-29)
While gamification has a strong position in business and marketing, it is just emerging in the education field. This is especially true in the environment of Massive Open Online Courses (MOOC). This paper describes the ...
Engagement in the course of programming in higher education through the use of gamification
(2019)
Programming learning in College Education is hard for students. Consequently, strategies are required to boost significant learning as well as sustained motivation during the delivery of the course. For this reason, the ...
The use of gamification in a MOOC about energy: Effects and predictive models for participants' learning
(2019-05)
Open Access Education has significantly grown in strength as a new way of fostering innovation in schools. Such is the case of Massive Online Open-access Courses (MOOCs), which have the added benefit of encouraging the ...
Gamification: a new key for enhancing engagement in MOOCs on energy?
(Springer, 2021-06-15)
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the
completion of appealing challenges to increase student levels of engagement and learning. The objective ...