Gamification: a new key for enhancing engagement in MOOCs on energy?
Date
2021-06-15Author
Mena, Juanjo
Rincón Flores, Elvira Guadalupe
Ramírez Montoya, María Soledad
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Abstract
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the
completion of appealing challenges to increase student levels of engagement and learning. The objective of this research
is to assess the effects of gamification as a teaching method used in a Massive Open Online Course (MOOC) about clean
and conventional energy. This research is part of the project “Laboratorio Binacional para la Gestión Inteligente de la
Sustentabilidad Energética y la Formación Tecnológica” [Binational Laboratory for the Intelligent Management of Sustainable
Energy and Technological Formation]. A total of 4819 participants enrolled in the course, 621 passed the course, and 647
completed the gamified challenge. Results showthe impact of gamification on the cognitive, social, and emotional dimensions,
where more than 90% of the participants agreed about feeling more motivated and challenged than when using traditional
teaching methods. Therefore, the use of this methodology in online teaching could be very impactful in personalizing and
enhancing the learning opportunities of massive, open online courses.
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