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Virtual Reality With Horizons Architecture for Educational Innovation
(2021-01-07)
Encouraging the creation of new products, methods, and services of value for social impact involves
processes of educational innovation. This chapter aims to analyse different types of innovation in two
scenarios of ...
Scenarios of the use of robotics as a support tool for teaching: challenges, learning and experiences in Mexico.
(2021-09-20)
STEAM (Science, Technology, Engineering, Arts, and Mathematics) education is essential for the development of digital skills and competencies in students from different areas and/or educational levels. In reviews [1], it ...
Competencias digitales para la atención a la diversidad: el uso de Robot-AR
(2021-11-15)
Los recientes cambios, las innovaciones y las nuevas políticas socioeducativas centran su foco en una educación digital y de calidad, y en un sistema equitativo e inclusivo, encaminado a garantizar la igualdad de oportunidades, ...