An Innovative Self-learning Approach to 3D Printing Using Multimedia and Augmented Reality on Mobile Devices

dc.creatorEfraín Bravo Quirino
dc.date2015
dc.date.accessioned2018-10-18T21:51:03Z
dc.date.available2018-10-18T21:51:03Z
dc.descriptionTechnology is evolving rapidly and it is becoming harder to keep up its pace. At a university environment, important investments are required so that students and professors can have access to novel technology. However, it is also fundamental to know how to use this novel technology to exploit its benefits. Tecnológico de Monterrey, Campus Monterrey, recently acquired several 3D printers so that the students could get familiar with this rapid prototyping technology and use them to deliver better quality projects. Nevertheless, the new challenge was to administrate the 3D printing process including 3D model verification, STL file generation, printing time and raw material. Since students were not familiar with 3D printing, the expert had to spend a lot of time with them explaining the whole process from the modelling to the printing stage, and verifying their work to make an efficient use of 3D printing time and materials. To overcome this situation, it was decided to make use of augmented reality and multimedia applications to generate tutorials for self-learning the whole process of 3D printing. Nowadays, the wide spread of mobile devices and wireless technologies brings a huge potential to e-learning changing dramatically the traditional instructor-oriented scheme. The learning process can take place in an informal setting having the tutorials available on mobile devices by just scanning a quick response code, usually known as QR code. The first QR code enables a link to download the free augmented reality Layar app. Then, several images can be scanned using Layar to open each of the video tutorials. These videos explain graphically step by step of all the processes involved and give different options of software to be used. The tutorials are easy to follow so that any engineering or design student can learn from them. This case-study offers an innovative learning approach that fosters self-learning and a more efficient use of technology resources.
dc.identifier.doi10.1016/j.procs.2015.12.206
dc.identifier.endpage65
dc.identifier.issn18770509
dc.identifier.startpage59
dc.identifier.urihttp://hdl.handle.net/11285/630493
dc.identifier.volume75
dc.languageeng
dc.publisherElsevier B.V.
dc.relationhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84964050242&doi=10.1016%2fj.procs.2015.12.206&partnerID=40&md5=743bf88296623c18db96d7ed454208a3
dc.relationInvestigadores
dc.relationEstudiantes
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceProcedia Computer Science
dc.subjectAugmented reality
dc.subjectCodes (symbols)
dc.subjectE-learning
dc.subjectEducation
dc.subjectEducation computing
dc.subjectEngineering education
dc.subjectMobile devices
dc.subjectPrinting
dc.subjectPrinting presses
dc.subjectStudents
dc.subjectTechnology transfer
dc.subjectWireless telecommunication systems
dc.subject3-D printing
dc.subjectInnovative learning
dc.subjectMultimedia applications
dc.subjectRapid prototyping technology
dc.subjectSelf-learning
dc.subjectTechnology resources
dc.subjectUniversity environment
dc.subjectWireless technologies
dc.subject3D printers
dc.subject.classification7 INGENIERÍA Y TECNOLOGÍA
dc.titleAn Innovative Self-learning Approach to 3D Printing Using Multimedia and Augmented Reality on Mobile Devices
dc.typeConferencia
refterms.dateFOA2018-10-18T21:51:03Z

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