How to create serious games? Proposal for a participatory methodology

dc.contributor.affiliationInstituto para el Futuro de la Educaciónes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.affiliationhttps://ror.org/006hf6230es_MX
dc.contributor.authorPacheco Velazquez, Ernesto Armando
dc.contributor.authorRodés Paragarino, Virginia
dc.contributor.authorRabago Mayer, Lucia
dc.contributor.authorBester, Andre
dc.date.accessioned2023-11-23T00:14:24Z
dc.date.available2023-11-23T00:14:24Z
dc.date.issued2023-11-25
dc.description.abstractIn the last years, the promotion of practical, engaging, and enjoyable learning experiences has led to a shift in educational practices in the context of Higher Education. Currently, active learning participative approaches are prioritized involving in these methods the use of technological tools. In response to this shift, simulators and serious games have emerged as effective strategies in education. Serious games offer numerous benefits, including the promotion of critical thinking, creativity, problem-solving skills, and better knowledge retention. However, it is crucial to ensure that serious games are well-designed to maintain their appeal and playful nature. The establishment of definitions, especially during the initial stages of development, can prevent rework issues and lead to faster project goal achievement. This article emphasizes the importance and proposes the establishment of a methodology for creating computer games used for purposes beyond entertainment, focusing on learning, training, behavior change, or skill development. This systematic approach increases the likelihood of generating engaging, effective, and learning-friendly gameses_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationPacheco-Velazquez, E., Rodes-Paragarino, V., Rabago-Mayer, L., and Bester, A. (2023) How to Create Serious Games? Proposal for a Participatory Methodology. International Journal of Serious Games.es_MX
dc.identifier.doihttps://doi.org/10.17083/ijsg.v10i4.642
dc.identifier.endpage73es_MX
dc.identifier.issn2384-8766
dc.identifier.issue3es_MX
dc.identifier.journalInternational Journal of Serious Gameses_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-6771-699Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7229-4998es_MX
dc.identifier.startpage55es_MX
dc.identifier.urihttps://hdl.handle.net/11285/651562
dc.identifier.volume10es_MX
dc.language.isoenges_MX
dc.publisherSerious Games Societyes_MX
dc.relationThe authors would like to thank the financial support from Tecnologico de Monterrey through the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – Tes_MX
dc.relation.isFormatOfsubmittedVersiones_MX
dc.relation.urlhttps://journal.seriousgamessociety.org/index.php/IJSG/issue/view/46es_MX
dc.rightsrestrictedAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryItalia / Italyes_MX
dc.subject.keywordserious gameses_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordsimulation gameses_MX
dc.subject.keywordgame-based learninges_MX
dc.subject.lcshEducationes_MX
dc.titleHow to create serious games? Proposal for a participatory methodologyes_MX
dc.typeArtículo

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