Tailored gamification platform based on artificial intelligence. Connected thermostats as a case study for saving energy in connected homes

dc.audience.educationlevelEmpresas/Companieses_MX
dc.audience.educationlevelEstudiantes/Studentses_MX
dc.audience.educationlevelInvestigadores/Researcherses_MX
dc.contributor.advisorPonce Cruz, Pedro
dc.contributor.authorMéndez Garduño, Juana Isabel
dc.contributor.catalogeremipsanchezes_MX
dc.contributor.committeememberMcDaniel, Troy
dc.contributor.committeememberLópez Caudana, Edgar Omar
dc.contributor.committeememberMolina Gutiérrez, Arturo
dc.contributor.departmentSchool of Engineering and Scienceses_MX
dc.contributor.institutionCampus Monterreyes_MX
dc.contributor.mentorPeffer, Therese
dc.creatorMENDEZ GARDUÑO, JUANA ISABEL; 686197
dc.date.accepted2022-12-01
dc.date.accessioned2023-01-24T22:25:02Z
dc.date.available2023-01-24T22:25:02Z
dc.date.issued2022-12
dc.descriptionhttps://orcid.org/0000-0001-7035-5286es_MX
dc.description.abstractThe product platforms are a set of system components that are interdependent with other system components. Furthermore, platforms are the basis for all technology-based products and allow collaborations for multi-product systems. Traditionally, products were created without third-party collaboration. Thus, the same owner's product upgraded, modified, or updated the product falling in limited customization, lack of integration, and modularity. Evolving products into product platforms creates value, but it is complex to implement. The relevance of transitioning into product platforms relies on companies entering global markets. Therefore, platforms are cost-effective for global competition. For instance, around 60~\% of technological companies value investing in platforms. Furthermore, the tendency shows that companies aspire to turn the business into a fully integrated digital technology company. On the other hand, customers prefer a tailored service, platform, or product over generic products. Nevertheless, the adoption of these product platforms fails due to usability and behavioral problems. Hence, it is complex to measure individuals’ satisfaction because their behavior is related to perception and other context-specific factors, such as age, gender, income, cultural aspects, specific needs, personality traits, and other preferences. To achieve the adoption of product platforms, this thesis proposes to tailor user solutions by profiling the consumer through personality traits to propose strategies that allow them to adapt more easily to product usage. Thus, appealing ludic interfaces engage end-users to interact better with platforms. Therefore, social interaction (social platform) plays a primary role in understanding and knowing better the users’ patterns and profiles them. In addition, it is feasible to understand consumers' habits by sending stimuli through gamification or serious game strategies. Gamification enhances a platform with affordances for gameful experiences to support the user’s overall value creation. Besides, Artificial Intelligence decision systems link the type of consumer and gamification for deploying user-oriented product platforms. Hence, this thesis proposed a four-step methodology for deploying tailored platforms and validating the methodology in a case study. Furthermore, this methodology was used in the context of smart homes, smart communities, and smart cities.es_MX
dc.description.degreeDoctora en Ciencias de la Ingenieríaes_MX
dc.format.mediumTextoes_MX
dc.identificator7||33||3304||330417es_MX
dc.identifier.citationMéndez Garduño, J. I. (2022). Tailored gamification platform based on artificial intelligence. Connected thermostats as a case study for saving energy in connected homes (Tesis Doctorado). Instituto Tecnológico y de Estudios Superiores de Monterrey. Recuperado de: https://hdl.handle.net/11285/650091es_MX
dc.identifier.cvu686197es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-5337-2527es_MX
dc.identifier.scopusidhttps://www.scopus.com/authid/detail.uri?authorId=57212007058es_MX
dc.identifier.scopusid57212007058es_MX
dc.identifier.urihttps://hdl.handle.net/11285/650091
dc.language.isoenges_MX
dc.publisherInstituto Tecnológico y de Estudios Superiores de Monterreyes_MX
dc.relationITESM-CITRISes_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.isreferencedbyREPOSITORIO NACIONAL CONACYT
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subject.classificationINGENIERÍA Y TECNOLOGÍA::CIENCIAS TECNOLÓGICAS::TECNOLOGÍA DE LOS ORDENADORES::SISTEMAS EN TIEMPO REALes_MX
dc.subject.keywordANNes_MX
dc.subject.keywordANFISes_MX
dc.subject.keywordTailored platformses_MX
dc.subject.keywordGamificationes_MX
dc.subject.keywordEnergy simulationses_MX
dc.subject.keywordPersonality traitses_MX
dc.subject.keywordProduct platformes_MX
dc.subject.keywordConnected thermostatses_MX
dc.subject.keywordSmart homeses_MX
dc.subject.keywordSmart citieses_MX
dc.subject.keywordSmart communityes_MX
dc.subject.keywordFuzzy logices_MX
dc.subject.lcshSciencees_MX
dc.subject.lcshTechnologyes_MX
dc.titleTailored gamification platform based on artificial intelligence. Connected thermostats as a case study for saving energy in connected homeses_MX
dc.typeTesis de doctorado

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