Developing learning skills through game-based learning in complex scenarios: a case in undergraduate logistics education

dc.contributor.affiliationInstituto para el Futuro de la Educaciónes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.contributor.affiliationhttps://ror.org/05j0ve876es_MX
dc.contributor.authorPacheco Velazquez, Ernesto Armando
dc.contributor.authorRodés Paragarino, Virginia
dc.contributor.authorSalinas Navarro, David
dc.date.accessioned2023-11-23T00:24:23Z
dc.date.available2023-11-23T00:24:23Z
dc.date.issued2024-01
dc.description.abstractThis study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform, deployed in an undergraduate engineering course in Mexico. An extensive literature review was carried out using Scopus to examine recent works published between 2019 and 2024, providing a state-of-the-art overview of the field. Subsequently, a survey based on the scale created by Fisher, King and Tague (2001), known for its extensively evaluated internal consistency, revealed five distinct factors of self-directed learning. The findings underscore that the LOST platform significantly enhances self-directed learning, promoting the development of Self-management Skills, Openness to Learning Opportunities, Initiative and Independence in Learning, Self-concept as an Effective Learner, and Love of Learning. The students demonstrated a significant increase in their perception of these skills over the course of the study, highlighting the effectiveness of GBL in promoting such learning skills. These findings highlight the multidimensional nature of learning skills that can be fostered through GBL. The study concludes by discussing the vital role of GBL in complex scenarios, particularly in enhancing the development of self-directed learning skills in undergraduate logistics education.es_MX
dc.format.mediumTextoes_MX
dc.identificator4||58||5801es_MX
dc.identifier.citationacheco-Velazquez, E., Rodes, V. and Salinas-Navarro, D. (2024). DEVELOPING LEARNING SKILLS THROUGH GAME-BASED LEARNING IN COMPLEX SCENARIOS: A CASE IN UNDERGRADUATE LOGISTICS EDUCATION. Journal of Technology and Science Education.es_MX
dc.identifier.doihttps://doi.org/10.3926/jotse. 2219
dc.identifier.issn2014-5349
dc.identifier.journalJournal of Technology and Science Educationes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-6771-699Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7229-4998es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7919-4885es_MX
dc.identifier.urihttps://hdl.handle.net/11285/651563
dc.language.isoenges_MX
dc.publisherOmniaSciencees_MX
dc.relationThe authors would like to thank the financial support from Tecnologico de Monterrey through the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – Tes_MX
dc.relation.isFormatOfsubmittedVersiones_MX
dc.relation.urlhttps://www.jotse.org/index.php/jotse/indexes_MX
dc.rightsembargoedAccesses_MX
dc.rights.embargoreasonFecha de publicaciónes_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.countryEspaña / Spaines_MX
dc.subject.keywordserious gameses_MX
dc.subject.keywordgame-based learninges_MX
dc.subject.keywordself-directed learninges_MX
dc.subject.keywordLogistics educationes_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordvirtual learninges_MX
dc.subject.keywordR4C§TE
dc.subject.lcshEducationes_MX
dc.titleDeveloping learning skills through game-based learning in complex scenarios: a case in undergraduate logistics educationes_MX
dc.typeArtículo

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