dc.contributor.author | Ramírez Montoya, María Soledad | |
dc.contributor.author | Rodés Paragarino, Virginia | |
dc.contributor.author | Pacheco Velázquez, Ernesto Armando | |
dc.contributor.author | Ramírez Echeverri, Sergio Augusto | |
dc.date.accessioned | 2024-07-12T18:40:44Z | |
dc.date.available | 2024-07-12T18:40:44Z | |
dc.date.issued | 2024-06 | |
dc.identifier.citation | Ramírez-Montoya, M.S., Rodés-Paragarino,V., Pacheco-Velazquez, E.A. & Ramírez-Echeveri, S.A. (2024). Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study. 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italia. | es_MX |
dc.identifier.uri | https://hdl.handle.net/11285/675887 | |
dc.description.abstract | In the era of Industry 5.0 and the impact of the changes in the supply chain, educational institutions, SMEs, and the labor market are challenged by technological advancements. The "Simulations for Learning" (S4L) project responds to this challenge by introducing the Virtual Logistics, asimulation generator platform designed to transform logistics education through enhanced decision-making skills and customizable simulations. This tool allows students to design and adapt logistics networks, tailoring their educational experience to real-world logistics scenarios, and by doing so, creating simulation-based serious games. A pilot study was conducted with 249 students from eight universities across five Latin American countries to assess the usability of this simulation generator on logistics education. The study revealed significant findings: (a) the simulation generator provides learners with flexible and tailored educational experiences. (b) the Interface and Performance and Effectiveness aspects of the Virtual Logistics were highly rated, achieving an "Excellent" usability level; (c) however, Content Organization and Navigation were perceived as slightly less effective, receiving a "Good" usability rating and highlighting areas in need of improvement. These results demonstrate student’s satisfaction, and therefore, the transformative potential of simulation-based learning tools in logistics education. Virtual Logistics offers valuable guidance for educators, policymakers, and industry leaders, aligning educational tools with dynamic requirements, ensuring that future professionals are well-equipped to face the complexities of the modern logistics landscape. | es_MX |
dc.format.medium | Texto | es_MX |
dc.language.iso | eng | es_MX |
dc.relation.isFormatOf | acceptedVersion | es_MX |
dc.relation.url | https://www.ieee-gem2024.org/ | es_MX |
dc.rights | openAccess | es_MX |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0 | es_MX |
dc.subject | HUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOS | es_MX |
dc.subject.lcsh | Education | es_MX |
dc.title | Transforming logistics education by a virtual logistics simulation generator: UX pilot study | es_MX |
dc.title.alternative | 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) | es_MX |
dc.type | Conferencia/Lecture | es_MX |
dc.identifier.orcid | https://orcid.org/0000-0002-1274-706X | es_MX |
dc.identifier.orcid | https://orcid.org/0000-0002-7229-4998 | es_MX |
dc.identifier.orcid | https://orcid.org/0000-0002-6771-699X | es_MX |
dc.identifier.orcid | https://orcid.org/0000-0002-1790-6904 | es_MX |
dc.subject.keyword | simulations | es_MX |
dc.subject.keyword | user experience | es_MX |
dc.subject.keyword | complex thinking | es_MX |
dc.subject.keyword | educational innovation | es_MX |
dc.subject.keyword | higher education | es_MX |
dc.subject.keyword | R4C&TE | es_MX |
dc.contributor.institution | IEEE | es_MX |
dc.contributor.affiliation | https://ror.org/03ayjn504 | es_MX |
dc.contributor.affiliation | https://ror.org/03y3y9v44 | es_MX |
dc.subject.country | Italia / Italy | es_MX |
dc.identificator | 4||58||5801 | es_MX |