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dc.contributor.authorAlfaro Ponce, Berenice
dc.contributor.authorPatiño Zúñiga, Irma Azeneth
dc.contributor.authorSanabria Zepeda, Jorge Carlos
dc.date.accessioned2023-06-07T15:35:13Z
dc.date.available2023-06-07T15:35:13Z
dc.date.issued2023-03-21
dc.identifier.citationAlfaro-Ponce, B., Patiño, A., & Sanabria-Z, J. (2023). Components of computational thinking in citizen science games and its contribution to reasoning for complexity through digital game-based learning: A framework proposal. Cogent Education, 10(1). https://doi.org/10.1080/2331186X.2023.2191751es_MX
dc.identifier.doihttps://doi.org/10.1080/2331186X.2023.2191751
dc.identifier.urihttps://hdl.handle.net/11285/650836
dc.description.abstractEducation has undergone many changes in teaching and learning, intensified by the significant technological developments that have responded to the fourth industrial revolution and other emergent situations. In this context, developing information and communication technologies has become vital in supporting new ways and learning models in the various educational levels to address a complicated environment where individuals must have complex and computational skills to respond to challenges. This study proposes a complex thinking framework that links citizen science and digital game-based learning to develop university students’ computational thinking skills. The results indicate that (a) it is possible to consider the sub-competencies of complex thinking in the design of a digital citizenscience game to develop computational thinking, and (b) the digital game-based learning framework for citizen science topics can potentially increase students’ engagement and teamwork in data collection and analysis while building their knowledge and computational thinking skills, and their complex thinking competency and sub-competencies.es_MX
dc.format.mediumTextoes_MX
dc.language.isoenges_MX
dc.publisherTaylor and Francises_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://www.researchgate.net/publication/369393379_Components_of_computational_thinking_in_citizen_science_games_and_its_contribution_to_reasoning_for_complexity_through_digital_game-based_learning_A_framework_proposales_MX
dc.relation.urlhttps://www.tandfonline.com/doi/full/10.1080/2331186X.2023.2191751es_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍAes_MX
dc.subjectCIENCIAS SOCIALES::CIENCIA POLÍTICAes_MX
dc.subject.lcshEducationes_MX
dc.titleComponents of computational thinking in citizen science games and its contribution to reasoning for complexity through digital game-based learning: A framework proposales_MX
dc.typeArtículo/Articlees_MX
dc.identifier.journalCogent Educationes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7046-1019es_MX
dc.identifier.orcidhttps://orcid.org/0000-0003-0919-8108es_MX
dc.identifier.orcidhttps://orcid.org/0000-0001-8488-5499es_MX
dc.subject.keywordR4C&TEes_MX
dc.subject.keywordeducational innovationes_MX
dc.subject.keywordhigher educationes_MX
dc.subject.keywordcomputational thinkinges_MX
dc.subject.keywordreasoning for complexityes_MX
dc.subject.keywordcitizen sciencees_MX
dc.identifier.volume10es_MX
dc.identifier.issue1es_MX
dc.identifier.startpage1es_MX
dc.identifier.endpage17es_MX
dc.contributor.affiliationTecnológico de Monterreyes_MX
dc.contributor.affiliationhttps://ror.org/03ayjn504es_MX
dc.identifier.cvu259132es_MX
dc.identifier.scopusid57218391289es_MX
dc.identificator5||59es_MX


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