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dc.contributor.authorRamírez Montoya, María Soledad
dc.contributor.authorPatiño Zúñiga, Irma Azeneth
dc.contributor.authorBuenestado Fernández, Mariana
dc.date.accessioned2023-01-26T16:07:49Z
dc.date.available2023-01-26T16:07:49Z
dc.date.issued2023-01-25
dc.identifier.citationPatiño, A., Ramírez-Montoya, M.S. & Buenestado-Fernández, M. (2023). Active learning and education 4.0 for complex thinking training: analysis of two case studies in open education. Smart Learning Environments 10(8). https://doi.org/10.1186/s40561-023-00229-xes_MX
dc.identifier.doihttps://doi.org/10.1186/s40561-023-00229-x
dc.identifier.urihttps://hdl.handle.net/11285/650100
dc.description.abstractThis article focuses on empirically analyzing the final products designed by 147 academics from 11 countries who participated in an international open education movement workshop by answering the research questions “What are the technopedagogical components of the products designed by the participants to encourage the open educational movement? and what practice of the open educational movement is being executed?” The article starts with a conceptual basis that describes the concepts of Active learning, Education 4.0, Complex Thinking and Open Education. It presents (1) the case study methodology on which this research is based, (2) two case studies on open education, (3) a game‑based intervention proposal to support instructors in training university students in complex thinking skills based on Education 4.0 technologies and game‑based learning principles, (4) and a discussion of the findings and opportunities for further work in the area. The findings of this study reveal that (A) the use of emerging and 4.0 technologies in initiatives of the open education movement continue to increase; (B) most of the open education initiatives designed by academics participating in the workshops were focused on the production of OER; and (C) inclusive access to education and continuing professional development of teachers is a constant concern addressed in open education initiatives. The results of this research suggest that training and development interventions implying the creation or design of open education initiatives should focus on encouraging all kinds of open education practices (i.e. use, production, dissemination and mobilization)es_MX
dc.format.mediumTextoes_MX
dc.language.isoenges_MX
dc.publisherSpringeres_MX
dc.relation.isFormatOfpublishedVersiones_MX
dc.relation.urlhttps://slejournal.springeropen.com/articles/10.1186/s40561-023-00229-xes_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by/4.0es_MX
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOSes_MX
dc.subject.lcshEducationes_MX
dc.titleActive learning and education 4.0 for complex thinking training: analysis of two case studies in open educationes_MX
dc.typeArtículo/Articlees_MX
dc.identifier.journalSmart Learning Environmentses_MX
dc.identifier.orcidhttp://orcid.org/0000-0003-0919-8108es_MX
dc.identifier.orcidhttp://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.orcidhttp://orcid.org/0000-0002-3242-5332es_MX
dc.subject.keywordHigher Educationes_MX
dc.subject.keywordComplex Thinkinges_MX
dc.subject.keywordActive learninges_MX
dc.subject.keywordGame‑based learninges_MX
dc.subject.keywordOpen educationes_MX
dc.subject.keywordEducation 4.0es_MX
dc.subject.keywordR4C&TE
dc.identifier.volume10es_MX
dc.identifier.issue8es_MX
dc.contributor.affiliationInstituto Tecnológico y de Estudios Superiores de Monterreyes_MX
dc.subject.countryEstados Unidos de América / United Stateses_MX
dc.identificator4||58||5801es_MX


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