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dc.contributor.authorLopez Caudana, Edgar Omar
dc.contributor.authorRamírez Montoya, María Soledad
dc.contributor.authorRodríguez Abitia, Guillermo
dc.contributor.authorMartínez Pérez, Sandra
dc.date.accessioned2021-01-13T23:20:01Z
dc.date.available2021-01-13T23:20:01Z
dc.date.issued2021-01-07
dc.identifier.citationRamirez-Montoya, M.S., Rodríguez-Abitia, G. , Martínez-Pérez, S. & Lopez-Caudana, E. (2021). Virtual Reality With Horizons Architecture for Educational Innovation. In F. J. García-Peñalvo (Ed.), Information Technology Trends for a Global and Interdisciplinary Research Community (pp. 203-222). IGI Global. 10.4018/978-1-7998-4156-2.ch010es_MX
dc.identifier.doi10.4018/978-1-7998-4156-2.ch010
dc.identifier.urihttps://hdl.handle.net/11285/637044
dc.description.abstractEncouraging the creation of new products, methods, and services of value for social impact involves processes of educational innovation. This chapter aims to analyse different types of innovation in two scenarios of graduate classes aimed at innovation and entrepreneurship. The question that guided the study was: What kind of educational innovation do students perceive as principal in graduate courses that integrate virtual reality? The method used was based on the analysis of two groups of graduate students participating in a class that integrated virtual reality and the strategy of horizons architecture. Through these observations, the authors analysed the perception of educational innovation by students who had the task of building innovative entrepreneurial projects to contribute to the objectives of sustainable development (ODS). The results show the types of educational innovation, the link with the strategy of architecture of horizons, and with the use of virtual reality in distance scenarios.es_MX
dc.format.mediumTextoes_MX
dc.language.isoenges_MX
dc.relation.isFormatOfversión publicadaes_MX
dc.relation.urlhttps://www.igi-global.com/chapter/virtual-reality-with-horizons-architecture-for-educational-innovation/270006es_MX
dc.rightsopenAccesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0es_MX
dc.subject.classificationHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOS::MEDIOS AUDIOVISUALESes_MX
dc.subject.lcshEducationes_MX
dc.titleVirtual Reality With Horizons Architecture for Educational Innovationes_MX
dc.typeCapítulo de libro/Book Partes_MX
dc.contributor.departmentInstituto Tecnológico y de Estudios Superiores de Monterreyes_MX
dc.title.bookInformation Technology Trends for a Global and Interdisciplinary Research Communityes_MX
dc.research.approachDivulgación / Divulgationes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1216-4219es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1274-706Xes_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-1086-1125es_MX
dc.identifier.orcidhttps://orcid.org/0000-0002-7458-1077es_MX
dc.subject.keywordVirtual Realityes_MX
dc.identifier.startpage203es_MX
dc.identifier.endpage222es_MX
dc.subject.countryEspaña / Spaines_MX
dc.identifier.scopusidhttps://www.scopus.com/authid/detail.uri?authorId=56423612800es_MX
dc.identificator4||58||5801||580101es_MX


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