Virtual Reality With Horizons Architecture for Educational Innovation
Date
2021-01-07Author
Lopez Caudana, Edgar Omar
Ramírez Montoya, María Soledad
Rodríguez Abitia, Guillermo
Martínez Pérez, Sandra
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Abstract
Encouraging the creation of new products, methods, and services of value for social impact involves
processes of educational innovation. This chapter aims to analyse different types of innovation in two
scenarios of graduate classes aimed at innovation and entrepreneurship. The question that guided the
study was: What kind of educational innovation do students perceive as principal in graduate courses that
integrate virtual reality? The method used was based on the analysis of two groups of graduate students
participating in a class that integrated virtual reality and the strategy of horizons architecture. Through
these observations, the authors analysed the perception of educational innovation by students who had
the task of building innovative entrepreneurial projects to contribute to the objectives of sustainable
development (ODS). The results show the types of educational innovation, the link with the strategy of
architecture of horizons, and with the use of virtual reality in distance scenarios.