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dc.contributor.authorRincón-Flores, Elvira Guadalupe
dc.contributor.authorRamírez Montoya, María Soledad
dc.contributor.authorMena, Juanjo
dc.date.accessioned2019-09-30T13:50:25Z
dc.date.available2019-09-30T13:50:25Z
dc.date.issued2019-09-29
dc.identifier.citationRincón-Flores, E.G., Ramírez-Montoya, M. S., & Mena, J.J. (2019). Engaging MOOC through gamification: Systematic mapping review. In Proceedings of the 7th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2019). University of Leon. Spain. Retrieved from http://hdl.handle.net/11285/633089
dc.identifier.urihttp://hdl.handle.net/11285/633089
dc.description.abstractWhile gamification has a strong position in business and marketing, it is just emerging in the education field. This is especially true in the environment of Massive Open Online Courses (MOOC). This paper describes the trend of gamification for education in MOOC within literature. For this purpose, a systematic mapping was conducted with thirty research studies about gamification in MOOC performed between 2013 and 2019. The mapping established three dimensions: discipline, research, and technology. Results show that gamification in MOOC progresses according to the resources offered by the technological platform. Even though results about learning and motivation are encouraging, there are still opportunities for producing scientific publications.es_MX
dc.formatEn Extenso / In Extensoes_MX
dc.language.isoenges_MX
dc.relationProject 266632 “Laboratorio Binacional para la Gestión Inteligente de la Sustentabilidad Energética y la Formación Tecnológica” [Binational Laboratory for the Intelligent Management of the Energy Sustainability and the Technological Formation], with financing of energy sustainability fund CONACYT-SENER (Agreement: S0019-2014¬01).es_MX
dc.relation266632-CONACYT-SENER-S0019201401
dc.relation.urlhttps://2019.teemconference.eu/es_MX
dc.rightsOpen Accesses_MX
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/*
dc.subject.lcshEducationes_MX
dc.titleEngaging MOOC through gamification: Systematic mapping reviewes_MX
dc.typeArtículo de Conferencia / Conference Articlees_MX
dc.conference.name7th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2019).es_MX
dc.conference.hostUniversidad de Leónes_MX
dc.conference.locationLeón, Españaes_MX
dc.subject.keywordTeaching/learning strategieses_MX
dc.subject.keywordonline learninges_MX
dc.subject.keywordGamificationes_MX
dc.subject.keywordMOOCes_MX
dc.identifier.volume1es_MX
dc.identifier.startpage1es_MX
dc.identifier.endpage8es_MX
dc.contributor.affiliationInstituto Tecnológico y de Estudios Superiores de Monterreyes_MX
dc.subject.disciplineCiencias Sociales / Social Sciencesyes_MX


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