Search
Now showing items 1-10 of 26
Systematic mapping of the literature: social innovation laboratories for the collaborative construction of knowledge from the perspective of open innovation
(2016)
The objective of this work is to determine the state of the art of social innovation laboratories for the collaborative construction of knowledge from the perspective of open innovation. It employs the methodology of the ...
Los sujetos y objetos que inciden en el desarrollo de competencias digitales en el marco del programa Mi Compu Mx: Caso escuela rural de Colima
(2015-11-20)
En los estados de Sonora, Tabasco y Colima los alumnos de quinto y sexto grado han recibido equipo de cómputo como parte del programa piloto Mi Compu Mx, que después se extendió a otros estados como parte del Programa de ...
Personal Social Network as a faciliting tool for collaborative knolowdge construction
(2016)
This study addresses the way in which personal social networks could facilitate the collaborative construction of knowledge considering the potential of Collaborative Computer Assisted Learning (CSCL) as a resource. The ...
Developing digital skills to solve information problems through a MOOC
(2015)
The study reported here is part of a macro study, which seeks to identify digital competences developed by students and teachers participating in the program MiCompu.Mx in the states of Tabasco, Colima and Sonora in Mexico. ...
Usabilidad y apropiación del programa “Mi CompuMx” desde la perspectiva de los docentes de primaria
(2015-11-20)
El presente reporte parcial de investigación pretende analizar las experiencias de los docentes de primarias públicas de un municipio de Sonora en cuanto a la utilización de la computadora proporcionada por el programa “Mi ...
Challenge-based gamification and its impact in teaching mathematical modeling
(2016)
The research presented describes how the challenge-based gamification strategy contributes to meaningful learning of the calculation of solids of revolution spreads in a subject in engineering. The evaluation of students’ ...
Challenge-based gamification as a teaching’ Open Educational Innovation strategy in the energy sustainability area
(2016)
The purpose of this paper is to show a PhD dissertation research plan-and its current status- about the use gamification to promote Challenge- Based Learning through online teaching (MOOCs). The research question specifically ...
Evidence-based Innovation methodology as a way to produce Open Educational Resources by in-service teachers
(2016)
Innovation-based evidence methodology is a newly teaching approach that promotes the use of peer-reviewed information as grounds to design teaching projects. For this to occur three designing stages are needed 1: choosing ...
Digital skills development: MOOCs as a tool for teacher training
(2015)
Digital skills are an important element in the educational environment, their development and integration should be a priority in order to address modern society demands. Therefore, the objective of this research was to ...
Tecnologías y pedagogías emergentes instrumentadas en un Mooc en la Universidad Técnica Particular de Loja (UTPL)
(2015-12-15)
En esta comunicación se presenta la forma en que se utilizaron las tecnologías y las pedagogías emergentes para la educación abierta y masiva, en la Universidad Técnica Particular de Loja (UTPL). Se inicia con la ...