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Engagement in the course of programming in higher education through the use of gamification
(2019)
Programming learning in College Education is hard for students. Consequently, strategies are required to boost significant learning as well as sustained motivation during the delivery of the course. For this reason, the ...
The use of gamification in a MOOC about energy: Effects and predictive models for participants' learning
(2019-05)
Open Access Education has significantly grown in strength as a new way of fostering innovation in schools. Such is the case of Massive Online Open-access Courses (MOOCs), which have the added benefit of encouraging the ...