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Valoración y evaluación de los Aprendizajes Basados en Juegos (GBL) en contextos e-learning
(2018)
El uso de la gamificación en el sector educativo y específicamente en ambientes e-learning ha enido un incremento exponencial a partir de 2014. En la actualidad coexisten más de 10.000 aplicaciones móviles (apps) que ...
Determining Factors in MOOCs Completion Rates: Application Test in Energy Sustainability Courses
(2020)
Massive Online Open Courses (MOOCs) are open educational activities that allow for distance learning and professional updating, although the academic community has questioned their effectiveness due to their low completion ...
Correlation analysis between expectancy-value and achievement goals in MOOCs on energy sustainability: Profiles with higher engagement
(2020-06-16)
Purpose – This research seeks to analyze the interrelationship that exists between expectancy-value and achievement goals as factors that are decisive for participants’ higher engagement in 12 MOOCs on energy sustainability ...